The U.K.is testing a new simulator as it investigates techniques
to improve the accuracy of sailors using machine guns on naval and
auxiliary vessels.
Simulation specialist NSC
pulled together a deactivated weapon, projectors and software and
delivered the completed system to the U.K.’s Defence Science and
Technology Laboratory (DSTL), according to NSC head of business
development Steve Yates. It also built an instructor operating station
that will allow DSTL to gather information from the system.
The
simulator is based around the General Purpose Machine Gun (GPMG), an
elderly but much-loved 7.62mm weapon used widely in the U.K. armed
forces.
The GPMG is frequently shipped on simple mountings around
warships and used to provide close-in fire; it was widely used in this
role against attacking Argentinian aircraft during the Falklands
conflict.
Like the U.S. and other western navies, the U.K. Royal
Navy is concerned by the prospect of Iranian swarm attacks by small
speedboats in the Arabian Gulf. The new simulator can replicating
scenarios that include defending against small, fast-moving vessels,
supporting anti-piracy missions, and protecting ports and vessels within
them.
DSTL awarded NSC the contract to develop the new simulator
for use in trials of “novel training methods” for Royal Navy and Royal
Fleet Auxiliary (RFA) personnel. The RFA is a civilian-manned fleet
owned by the U.K. Ministry of Defence (MoD) that supports Royal Navy
ships with fuel, ammunition and supplies.
The simulator is the
first in the U.K. to use the newest version of Bohemia Interactive
Simulations’ Virtual Battlespace 2. It puts users’ fingers on the
trigger of a deactivated GPMG as the action unfolds on an almost
seven-foot-tall, 180-degree curved screen.
Compressed air provides
recoil feedback from the deactivated GPMG, while hidden electronics
track the weapon’s movements, allowing operators to tackle engagements
in an immersive environment.
The simulator does not include
motion, but the projected image can reproduce varying factors such as
sea states, solar glare, surface reflections and sea spray.
“The
U.K. MoD is a big user of the earlier VBS2 1.6,” said Yates. VBS 2 2.0
had a number of improvements in visual reproduction, “particularly in
areas such as reflections on the sea and visualisation of objects at
long distances.”
The DSTL is collaborating with sports
psychologists from Exeter University for the trials testing this method
of training. In a written statement, the DSTL said that the NSC
synthetic environment “provides specific performance data on the
accuracy of the participants, allowing the researchers to compare two
training approaches: traditional mechanical instructions, in comparison
to instructions relating to the participant’s eye movements during the
task.
The DSTL also noted that successful eye movement training
could introduce a way of increasing skills development and reducing the
time spent in synthetic environments during training, but declined to
give further details.
No comments:
Post a Comment